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authorDiego Roversi <diegor@tiscali.it>2019-09-08 22:05:57 +0200
committerDiego Roversi <diegor@tiscali.it>2019-09-08 22:05:57 +0200
commitc23b138ed72d794521b19ff7d8076b32b0b7bf46 (patch)
treec8e82a4ca4da05ba1ad28d4ff64a157bc1eb7952 /common/gamesrv.py
parent1d9925c287b318ec21343e2682b51ab6a36ae8db (diff)
2to3
Diffstat (limited to 'common/gamesrv.py')
-rw-r--r--common/gamesrv.py132
1 files changed, 66 insertions, 66 deletions
diff --git a/common/gamesrv.py b/common/gamesrv.py
index bb27d66..ecf6cdc 100644
--- a/common/gamesrv.py
+++ b/common/gamesrv.py
@@ -1,10 +1,10 @@
-from __future__ import generators
+
from socket import *
from select import select
from struct import pack, unpack
-import zlib, os, random, struct, md5, sys
+import zlib, os, random, struct, hashlib, sys
from time import time, ctime
-from msgstruct import *
+from common.msgstruct import *
from errno import EWOULDBLOCK
@@ -37,7 +37,7 @@ class Icon:
framemsgappend(self.msgdef)
def getimage(self):
- import pixmap
+ from . import pixmap
bitmap, x, y = self.origin
image = pixmap.decodepixmap(bitmap.read())
return pixmap.cropimage(image, (x, y, self.w, self.h))
@@ -111,7 +111,7 @@ class Bitmap(DataChunk):
return ico
def geticonlist(self, w, h, count):
- return map(lambda i, fn=self.geticon, w=w, h=h: fn(i*w, 0, w, h), range(count))
+ return list(map(lambda i, fn=self.geticon, w=w, h=h: fn(i*w, 0, w, h), list(range(count))))
def getmsgdef(self, data):
if self.colorkey is not None:
@@ -121,7 +121,7 @@ class Bitmap(DataChunk):
def defall(self, client):
DataChunk.defall(self, client)
- for i in self.icons.values():
+ for i in list(self.icons.values()):
client.msgl.append(i.msgdef)
@@ -214,7 +214,7 @@ class Music(DataChunk):
self.md5msgs = {}
DataChunk.__init__(self)
- def read(self, (start, length)):
+ def read(self, start, length):
self.f.seek(start)
return self.f.read(length)
@@ -264,7 +264,7 @@ def compactsprites(insert_new=None, insert_before=None):
insert_before = None
newsprites = ['']
newd = {}
- l = sprites_by_n.items()
+ l = list(sprites_by_n.items())
l.sort()
for n, s in l:
if n == insert_before:
@@ -371,7 +371,7 @@ class Sprite:
n1 = 1
if self.alive > n1:
if n1 in sprites_by_n:
- keys = sprites_by_n.keys()
+ keys = list(sprites_by_n.keys())
keys.remove(self.alive)
keys.sort()
keys = keys[keys.index(n1):]
@@ -452,7 +452,7 @@ class Client:
self.activity = self.last_ping = time()
self.force_ping_delay = 0.6
for c in clients:
- for id in c.players.keys():
+ for id in list(c.players.keys()):
self.msgl.append(message(MSG_PLAYER_JOIN, id, c is self))
def emit(self, udpdata, broadcast_extras):
@@ -465,10 +465,10 @@ class Client:
if self.udpsocket is not None:
if self.sounds:
if broadcast_extras is None or self not in broadcast_clients:
- udpdata = ''.join(self.sounds.keys() + [udpdata])
+ udpdata = ''.join(list(self.sounds.keys()) + [udpdata])
else:
broadcast_extras.update(self.sounds)
- for key, value in self.sounds.items():
+ for key, value in list(self.sounds.items()):
if value:
self.sounds[key] = value-1
else:
@@ -481,8 +481,8 @@ class Client:
for udpdata in udpdatas:
try:
self.udpsockcounter += self.udpsocket.send(udpdata)
- except error, e:
- print >> sys.stderr, 'ignored:', str(e)
+ except error as e:
+ print('ignored:', str(e), file=sys.stderr)
pass # ignore UDP send errors (buffer full, etc.)
if self.has_music > 1 and NOW >= self.musicstreamer:
self.musicstreamer += 0.99
@@ -559,7 +559,7 @@ class Client:
def send_buffer(self, buffer):
try:
count = self.socket.send(buffer[:self.SEND_BOUND_PER_FRAME])
- except error, e:
+ except error as e:
if e.args[0] != EWOULDBLOCK:
self.msgl = []
self.initialdata = ""
@@ -588,7 +588,7 @@ class Client:
if fn:
fn(self, *values[1:])
else:
- print "unknown message from", self.addr, ":", values
+ print("unknown message from", self.addr, ":", values)
self.buf = data
except struct.error:
import traceback
@@ -608,7 +608,7 @@ then use the following address:
def input_handler(self):
try:
data = self.socket.recv(2048)
- except error, e:
+ except error as e:
self.disconnect(e, "socket.recv")
else:
if data:
@@ -628,9 +628,9 @@ then use the following address:
extra = ""
if infn:
extra += " in " + infn
- print 'Disconnected by', self.addr, extra
+ print('Disconnected by', self.addr, extra)
self.log('disconnected' + extra)
- for p in self.players.values():
+ for p in list(self.players.values()):
p._playerleaves()
try:
del broadcast_clients[self]
@@ -646,7 +646,7 @@ then use the following address:
game.FnDisconnected()
def killplayer(self, player):
- for id, p in self.players.items():
+ for id, p in list(self.players.items()):
if p is player:
framemsgappend(message(MSG_PLAYER_KILL, id))
del self.players[id]
@@ -654,19 +654,19 @@ then use the following address:
game.updateplayers()
def joinplayer(self, id, *rest):
- if self.players.has_key(id):
- print "Note: player %s is already playing" % (self.addr+(id,),)
+ if id in self.players:
+ print("Note: player %s is already playing" % (self.addr+(id,),))
return
if game is None:
return # refusing new player before the game starts
p = game.FnPlayers()[id]
if p is None:
- print "Too many players. New player %s refused." % (self.addr+(id,),)
+ print("Too many players. New player %s refused." % (self.addr+(id,),))
self.msgl.append(message(MSG_PLAYER_KILL, id))
elif p.isplaying():
- print "Note: player %s is already played by another client" % (self.addr+(id,),)
+ print("Note: player %s is already played by another client" % (self.addr+(id,),))
else:
- print "New player %s" % (self.addr+(id,),)
+ print("New player %s" % (self.addr+(id,),))
p._client = self
p.playerjoin()
p.setplayername('')
@@ -679,7 +679,7 @@ then use the following address:
try:
p = self.players[id]
except KeyError:
- print "Note: player %s is not playing" % (self.addr+(id,),)
+ print("Note: player %s is not playing" % (self.addr+(id,),))
else:
p._playerleaves()
@@ -700,7 +700,7 @@ then use the following address:
if port == MSG_INLINE_FRAME or port == 0:
# client requests data in-line on the TCP stream
self.dyncompress = None
- import udpovertcp
+ from . import udpovertcp
self.udpsocket = udpovertcp.SocketMarshaller(self.socket, self)
s = self.udpsocket.tcpsock
self.log('set_udp_port: udp-over-tcp')
@@ -714,10 +714,10 @@ then use the following address:
self.udpsocket.setblocking(0)
addr = addr or self.addr[0]
self.udpsocket.connect((addr, port))
- except error, e:
- print >> sys.stderr, "Cannot set UDP socket to", addr, str(e)
+ except error as e:
+ print("Cannot set UDP socket to", addr, str(e), file=sys.stderr)
self.udpsocket = None
- self.udpsockcounter = sys.maxint
+ self.udpsockcounter = sys.maxsize
else:
if self.proto >= 3:
self.setup_dyncompress()
@@ -726,15 +726,15 @@ then use the following address:
if s:
try:
s.setsockopt(SOL_IP, IP_TOS, 0x10) # IPTOS_LOWDELAY
- except error, e:
- print >> sys.stderr, "Cannot set IPTOS_LOWDELAY:", str(e)
+ except error as e:
+ print("Cannot set IPTOS_LOWDELAY:", str(e), file=sys.stderr)
def enable_sound(self, sound_mode=1, *rest):
if sound_mode != self.has_sound:
self.sounds = {}
self.has_sound = sound_mode
if self.has_sound > 0:
- for snd in samples.values():
+ for snd in list(samples.values()):
snd.defall(self)
#self.log('enable_sound %s' % sound_mode)
@@ -766,10 +766,10 @@ then use the following address:
if self.initialized < 2:
# send all current bitmap data
self.initialized = 2
- for b in bitmaps.values():
+ for b in list(bitmaps.values()):
b.defall(self)
self.finishinit(game)
- for id, p in game.FnPlayers().items():
+ for id, p in list(game.FnPlayers().items()):
if p.standardplayericon is not None:
self.msgl.append(message(MSG_PLAYER_ICON, id, p.standardplayericon.code))
self.msgl.append(message(MSG_PONG, *rest))
@@ -781,7 +781,7 @@ then use the following address:
pass
def log(self, message):
- print self.addr, message
+ print(self.addr, message)
def protocol_version(self, version, *rest):
self.proto = version
@@ -980,7 +980,7 @@ def opentcpsocket(port=None):
except error:
if port == INADDR_ANY:
for i in range(10):
- port = random.choice(xrange(8000, 12000))
+ port = random.choice(range(8000, 12000))
try:
s.bind(('', port))
s.listen(1)
@@ -989,7 +989,7 @@ def opentcpsocket(port=None):
else:
break
else:
- raise error, "server cannot find a free TCP socket port"
+ raise error("server cannot find a free TCP socket port")
else:
raise
@@ -1004,13 +1004,13 @@ def openpingsocket(only_port=None):
only_port = only_port or PORTS.get('PING', None)
s = findsocket('PING')
if s is None:
- import hostchooser
+ from . import hostchooser
s = hostchooser.serverside_ping(only_port)
if s is None:
return None
def pingsocket_handler(s=s):
global game
- import hostchooser
+ from . import hostchooser
if game is not None:
args = game.FnDesc, ('', game.address[1]), game.FnExtraDesc()
else:
@@ -1032,7 +1032,7 @@ def openhttpsocket(ServerClass=None, HandlerClass=None,
s = findsocket('HTTP')
if s is None:
if ServerClass is None:
- from BaseHTTPServer import HTTPServer as ServerClass
+ from http.server import HTTPServer as ServerClass
if HandlerClass is None:
import javaserver
from httpserver import MiniHandler as HandlerClass
@@ -1044,8 +1044,8 @@ def openhttpsocket(ServerClass=None, HandlerClass=None,
server_address = ('', INADDR_ANY)
try:
httpd = ServerClass(server_address, HandlerClass)
- except error, e:
- print >> sys.stderr, "cannot start HTTP server", str(e)
+ except error as e:
+ print("cannot start HTTP server", str(e), file=sys.stderr)
return None
else:
raise
@@ -1053,7 +1053,7 @@ def openhttpsocket(ServerClass=None, HandlerClass=None,
addsocket('HTTP', s, httpd.handle_request)
return s
-BROADCAST_PORT_RANGE = xrange(18000, 19000)
+BROADCAST_PORT_RANGE = range(18000, 19000)
#BROADCAST_MESSAGE comes from msgstruct
BROADCAST_DELAY = 0.6180
BROADCAST_DELAY_INCR = 2.7183
@@ -1064,8 +1064,8 @@ def openbroadcastsocket(broadcastport=None):
try:
s = socket(AF_INET, SOCK_DGRAM)
s.setsockopt(SOL_SOCKET, SO_BROADCAST, 1)
- except error, e:
- print >> sys.stderr, "Cannot broadcast", str(e)
+ except error as e:
+ print("Cannot broadcast", str(e), file=sys.stderr)
return None
port = broadcastport or random.choice(BROADCAST_PORT_RANGE)
addsocket('BROADCAST', s, port=port)
@@ -1100,20 +1100,20 @@ class Game:
clearsprites()
game = self
if recording:
- for b in bitmaps.values():
+ for b in list(bitmaps.values()):
b.defall(recording)
self.pendingclients = []
def openserver(self):
ps = openpingsocket()
- print '%s server at %s:%d, Broadcast %d, UDP %d' % (
+ print('%s server at %s:%d, Broadcast %d, UDP %d' % (
self.FnDesc, self.address[0], self.address[1],
- displaysockport(self.broadcast_s), displaysockport(ps))
+ displaysockport(self.broadcast_s), displaysockport(ps)))
hs = openhttpsocket()
if hs:
- print 'HTTP server: http://%s:%d' % (
- self.address[0], displaysockport(hs))
+ print('HTTP server: http://%s:%d' % (
+ self.address[0], displaysockport(hs)))
try:
from localmsg import autonotify
@@ -1185,7 +1185,7 @@ class Game:
if recording:
recording.udpdata(udpdata)
if broadcast_extras is not None:
- udpdata = ''.join(broadcast_extras.keys() + [udpdata])
+ udpdata = ''.join(list(broadcast_extras.keys()) + [udpdata])
try:
self.broadcast_s.sendto(udpdata,
('<broadcast>', self.broadcast_port))
@@ -1212,18 +1212,18 @@ class Game:
def newclient(self, conn, addr):
if len(clients)==MAX_CLIENTS:
- print "Too many connections; refusing new connection from", addr
+ print("Too many connections; refusing new connection from", addr)
conn.close()
else:
try:
addrname = (gethostbyaddr(addr[0])[0],) + addr[1:]
except:
addrname = addr
- print 'Connected by', addrname
+ print('Connected by', addrname)
try:
c = FnClient(conn, addrname)
- except error, e:
- print 'Connexion already lost!', e
+ except error as e:
+ print('Connexion already lost!', e)
else:
if game is not None:
c.opengame(game)
@@ -1240,14 +1240,14 @@ def recursiveloop(endtime, extra_sockets):
delay = game.mainstep()
else:
delay = 5.0
- iwtd = extra_sockets + serversockets.keys()
+ iwtd = extra_sockets + list(serversockets.keys())
timediff = max(0.0, endtime - time())
iwtd, owtd, ewtd = select(iwtd, [], iwtd, min(delay, timediff))
if ewtd:
if game:
game.socketerrors(ewtd)
if ewtd:
- print >> sys.stderr, "Unexpected socket error reported"
+ print("Unexpected socket error reported", file=sys.stderr)
for s in iwtd:
if s in serversockets:
serversockets[s]() # call handler
@@ -1269,10 +1269,10 @@ def mainloop():
delay = game.mainstep()
else:
delay = SERVER_SHUTDOWN or 5.0
- iwtd = serversockets.keys()
+ iwtd = list(serversockets.keys())
try:
iwtd, owtd, ewtd = select(iwtd, [], iwtd, delay)
- except Exception, e:
+ except Exception as e:
from select import error as select_error
if not isinstance(e, select_error):
raise
@@ -1281,7 +1281,7 @@ def mainloop():
if game:
game.socketerrors(ewtd)
if ewtd:
- print >> sys.stderr, "Unexpected socket error reported"
+ print("Unexpected socket error reported", file=sys.stderr)
servertimeout = None
if iwtd:
for s in iwtd:
@@ -1291,13 +1291,13 @@ def mainloop():
elif SERVER_SHUTDOWN and not ewtd and not owtd:
SERVER_SHUTDOWN -= delay
if SERVER_SHUTDOWN <= 0.001:
- raise SystemExit, "Server shutdown requested."
+ raise SystemExit("Server shutdown requested.")
elif clients or getattr(game, 'autoreset', 0):
servertimeout = None
elif servertimeout is None:
servertimeout = time() + SERVER_TIMEOUT
elif time() > servertimeout:
- raise SystemExit, "No more server activity, timing out."
+ raise SystemExit("No more server activity, timing out.")
except KeyboardInterrupt:
if game is None or not game.FnExcHandler(1):
raise
@@ -1310,7 +1310,7 @@ def mainloop():
removesocket('LISTEN')
removesocket('PING')
if clients:
- print "Server crash -- waiting for clients to terminate..."
+ print("Server crash -- waiting for clients to terminate...")
while clients:
iwtd = [c.socket for c in clients]
try:
@@ -1325,12 +1325,12 @@ def mainloop():
elif c.socket in iwtd:
try:
data = c.socket.recv(2048)
- except error, e:
+ except error as e:
c.disconnect(e)
else:
if not data and not hasattr(c.socket, 'RECV_CAN_RETURN_EMPTY'):
c.disconnect("end of data")
- print "Server closed."
+ print("Server closed.")
def closeeverything():
global SERVER_SHUTDOWN