1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
|
from __future__ import generators
from socket import *
from select import select
from struct import pack, unpack
import zlib, os, random, struct, md5, sys
from time import time, ctime
from msgstruct import *
from errno import EWOULDBLOCK
SERVER_TIMEOUT = 7200 # 2 hours without any connection or port activity
def protofilepath(filename):
dirpath = filename
path = []
while dirpath:
dirpath, component = os.path.split(dirpath)
assert component, "invalid file path %r" % (filename,)
path.insert(0, component)
path.insert(0, game.FnBasePath)
return '/'.join(path)
class Icon:
count = 0
def __init__(self, bitmap, code, x,y,w,h, alpha=255):
self.w = w
self.h = h
self.origin = (bitmap, x, y)
self.code = code
if alpha == 255:
self.msgdef = message(MSG_DEF_ICON, bitmap.code, code, x,y,w,h)
else:
self.msgdef = message(MSG_DEF_ICON, bitmap.code, code, x,y,w,h, alpha)
framemsgappend(self.msgdef)
def getimage(self):
import pixmap
bitmap, x, y = self.origin
image = pixmap.decodepixmap(bitmap.read())
return pixmap.cropimage(image, (x, y, self.w, self.h))
def getorigin(self):
bitmap, x, y = self.origin
return bitmap, (x, y, self.w, self.h)
class DataChunk:
def __init__(self):
for c in clients:
if c.initialized == 2:
self.defall(c)
if recording and game:
self.defall(recording)
def read(self, slice=None):
f = open(self.filename, "rb")
data = f.read()
f.close()
if slice:
start, length = slice
data = data[start:start+length]
return data
def defall(self, client):
if client.proto == 1 or not self.filename:
# protocol 1
try:
msgdef = self.msgdef
except AttributeError:
data = zlib.compress(self.read())
msgdef = self.msgdef = self.getmsgdef(data)
else:
# protocol >= 2
try:
msgdef = self.sendmsgdef
except AttributeError:
fileid = len(filereaders)
filereaders[fileid] = self.read
data = self.read()
msgdef = self.sendmsgdef = (self.getmd5def(fileid, data) +
self.getmsgdef(fileid))
client.msgl.append(msgdef)
def getmd5def(self, fileid, data, offset=0):
checksum = md5.new(data).digest()
return message(MSG_MD5_FILE, fileid, protofilepath(self.filename),
offset, len(data), checksum)
class Bitmap(DataChunk):
def __init__(self, code, filename, colorkey=None):
self.code = code
self.filename = filename
self.icons = {}
self.colorkey = colorkey
DataChunk.__init__(self)
def geticon(self, x,y,w,h, alpha=255):
rect = (x,y,w,h)
try:
return self.icons[rect]
except:
ico = Icon(self, Icon.count, x,y,w,h, alpha)
Icon.count += 1
self.icons[rect] = ico
return ico
def geticonlist(self, w, h, count):
return map(lambda i, fn=self.geticon, w=w, h=h: fn(i*w, 0, w, h), range(count))
def getmsgdef(self, data):
if self.colorkey is not None:
return message(MSG_DEF_BITMAP, self.code, data, self.colorkey)
else:
return message(MSG_DEF_BITMAP, self.code, data)
def defall(self, client):
DataChunk.defall(self, client)
for i in self.icons.values():
client.msgl.append(i.msgdef)
class MemoryBitmap(Bitmap):
def __init__(self, code, data, colorkey=None):
self.data = data
Bitmap.__init__(self, code, None, colorkey)
def read(self, slice=None):
data = self.data
if slice:
start, length = slice
data = data[start:start+length]
return data
class Sample(DataChunk):
def __init__(self, code, filename, freqfactor=1):
self.code = code
self.filename = filename
self.freqfactor = freqfactor
DataChunk.__init__(self)
def defall(self, client):
if client.has_sound > 0:
DataChunk.defall(self, client)
def getmsgdef(self, data):
return message(MSG_DEF_SAMPLE, self.code, data)
def read(self, slice=None):
f = open(self.filename, "rb")
data = f.read()
f.close()
if self.freqfactor != 1:
freq, = unpack("<i", data[24:28])
freq = int(freq * self.freqfactor)
data = data[:24] + pack("<i", freq) + data[28:]
if slice:
start, length = slice
data = data[start:start+length]
return data
def getmd5def(self, fileid, data):
if self.freqfactor == 1:
return DataChunk.getmd5def(self, fileid, data)
else:
datahead = data[:28]
datatail = data[28:]
return (message(MSG_PATCH_FILE, fileid, 0, datahead) +
DataChunk.getmd5def(self, fileid, datatail, offset=28))
def play(self, lvolume=1.0, rvolume=None, pad=0.5, singleclient=None):
if rvolume is None:
rvolume = lvolume
lvolume *= 2.0*(1.0-pad)
rvolume *= 2.0*pad
if lvolume < 0.0:
lvolume = 0.0
elif lvolume > 1.0:
lvolume = 1.0
if rvolume < 0.0:
rvolume = 0.0
elif rvolume > 1.0:
rvolume = 1.0
message = pack("!hBBh", self.code, int(lvolume*255.0),
int(rvolume*255.0), -1)
if singleclient is None:
clist = clients[:]
else:
clist = [singleclient]
for c in clist:
if c.has_sound:
c.sounds.setdefault(message, 4)
class Music(DataChunk):
def __init__(self, filename, filerate=44100):
self.filename = filename
self.filerate = filerate
self.f = open(filename, 'rb')
self.f.seek(0, 2)
filesize = self.f.tell()
self.endpos = max(self.filerate, filesize - self.filerate)
self.fileid = len(filereaders)
filereaders[self.fileid] = self.read
self.md5msgs = {}
DataChunk.__init__(self)
def read(self, (start, length)):
self.f.seek(start)
return self.f.read(length)
def msgblock(self, position, limited=1):
blocksize = self.filerate
if limited and position+blocksize > self.endpos:
blocksize = self.endpos-position
if blocksize <= 0:
return ''
#self.f.seek(position)
#return message(MSG_DEF_MUSIC, self.code, position, self.f.read(blocksize))
try:
msg = self.md5msgs[position]
except KeyError:
data = self.read((position, blocksize))
checksum = md5.new(data).digest()
msg = message(MSG_MD5_FILE, self.fileid, protofilepath(self.filename),
position, blocksize, checksum)
self.md5msgs[position] = msg
return msg
def clientsend(self, clientpos):
msg = self.msgblock(clientpos)
#print 'clientsend:', self.code, len(msg), clientpos
if msg:
return [msg], clientpos + self.filerate
else:
return [], None
def initialsend(self, c):
return [self.msgblock(0), self.msgblock(self.endpos, 0)], self.filerate
def defall(self, client):
pass
def clearsprites():
sprites_by_n.clear()
sprites[:] = ['']
def compactsprites(insert_new=None, insert_before=None):
global sprites, sprites_by_n
if insert_before is not None:
if insert_new.alive:
insert_before = insert_before.alive
else:
insert_before = None
newsprites = ['']
newd = {}
l = sprites_by_n.items()
l.sort()
for n, s in l:
if n == insert_before:
prevn = insert_new.alive
newn = insert_new.alive = len(newsprites)
newsprites.append(sprites[prevn])
newd[newn] = insert_new
l.remove((prevn, insert_new))
newn = s.alive = len(newsprites)
newsprites.append(sprites[n])
newd[newn] = s
sprites = newsprites
sprites_by_n = newd
class Sprite:
## try:
## import psyco.classes
## except ImportError:
## pass
## else:
## __slots__ = ['x', 'y', 'ico', 'alive']
## __metaclass__ = psyco.classes.psymetaclass
def __init__(self, ico, x,y):
self.x = x
self.y = y
self.ico = ico
self.alive = len(sprites)
if (-ico.w < x < game.width and
-ico.h < y < game.height):
sprites.append(pack("!hhh", x, y, ico.code))
else:
sprites.append('') # starts off-screen
sprites_by_n[self.alive] = self
def move(self, x,y, ico=None):
self.x = x
self.y = y
if ico is not None:
self.ico = ico
sprites[self.alive] = pack("!hhh", x, y, self.ico.code)
def setdisplaypos(self, x, y):
# special use only (self.x,y are not updated)
s = sprites[self.alive]
if len(s) == 6:
sprites[self.alive] = pack("!hh", x, y) + s[4:]
def setdisplayicon(self, ico):
# special use only (self.ico is not updated)
s = sprites[self.alive]
if len(s) == 6:
sprites[self.alive] = s[:4] + pack("!h", ico.code)
#sizeof_displaypos = struct.calcsize("!hh")
def getdisplaypos(self):
# special use only (normally, read self.x,y,ico directly)
s = sprites[self.alive]
if self.alive and len(s) == 6:
return unpack("!hh", s[:4])
else:
return None, None
def step(self, dx,dy):
x = self.x = self.x + dx
y = self.y = self.y + dy
sprites[self.alive] = pack("!hhh", x, y, self.ico.code)
def seticon(self, ico):
self.ico = ico
sprites[self.alive] = pack("!hhh", self.x, self.y, ico.code)
def hide(self):
sprites[self.alive] = ''
def kill(self):
if self.alive:
del sprites_by_n[self.alive]
sprites[self.alive] = ''
self.alive = 0
def prefix(self, n, m=0):
pass #sprites[self.alive] = pack("!hhh", n, m, 32767) + sprites[self.alive]
def to_front(self):
if self.alive and self.alive < len(sprites)-1:
self._force_to_front()
def _force_to_front(self):
info = sprites[self.alive]
sprites[self.alive] = ''
del sprites_by_n[self.alive]
self.alive = len(sprites)
sprites_by_n[self.alive] = self
sprites.append(info)
def to_back(self, limit=None):
assert self is not limit
if limit:
n1 = limit.alive + 1
else:
n1 = 1
if self.alive > n1:
if n1 in sprites_by_n:
keys = sprites_by_n.keys()
keys.remove(self.alive)
keys.sort()
keys = keys[keys.index(n1):]
reinsert = [sprites_by_n[n] for n in keys]
for s1 in reinsert:
s1._force_to_front()
assert n1 not in sprites_by_n
info = sprites[self.alive]
sprites[self.alive] = ''
del sprites_by_n[self.alive]
self.alive = n1
sprites_by_n[n1] = self
sprites[n1] = info
def __repr__(self):
if self.alive:
return "<sprite %d at %d,%d>" % (self.alive, self.x, self.y)
else:
return "<killed sprite>"
class Player:
standardplayericon = None
def playerjoin(self):
pass
def playerleaves(self):
pass
def _playerleaves(self):
if self.isplaying():
self._client.killplayer(self)
del self._client
self.playerleaves()
def isplaying(self):
return hasattr(self, "_client")
class Client:
SEND_BOUND_PER_FRAME = 0x6000 # bytes
KEEP_ALIVE = 2.2 # seconds
def __init__(self, socket, addr):
socket.setblocking(0)
self.socket = socket
self.addr = addr
self.udpsocket = None
self.udpsockcounter = 0
self.initialdata = MSG_WELCOME
self.initialized = 0
self.msgl = [message(MSG_PING)]
self.buf = ""
self.players = { }
self.sounds = None
self.has_sound = 0
self.has_music = 0
self.musicpos = { }
self.proto = 1
self.dyncompress = None
addsocket('CLIENT', self.socket, self.input_handler)
clients.append(self)
self.log('connected')
self.send_buffer(self.initialdata)
def opengame(self, game):
if self.initialized == 0:
self.initialdata += game.FnDesc + '\n'
self.initialized = 1
if self.initialized == 1:
if game.broadcast_port:
self.initialdata += message(MSG_BROADCAST_PORT, game.broadcast_port)
game.trigger_broadcast()
self.initialdata += game.deffieldmsg()
else:
self.msgl.append(game.deffieldmsg())
self.activity = self.last_ping = time()
self.force_ping_delay = 0.6
for c in clients:
for id in c.players.keys():
self.msgl.append(message(MSG_PLAYER_JOIN, id, c is self))
def emit(self, udpdata, broadcast_extras):
if self.initialdata:
self.send_buffer(self.initialdata)
elif self.initialized == 2:
buffer = ''.join(self.msgl)
if buffer:
self.send_buffer(buffer)
if self.udpsocket is not None:
if self.sounds:
if broadcast_extras is None or self not in broadcast_clients:
udpdata = ''.join(self.sounds.keys() + [udpdata])
else:
broadcast_extras.update(self.sounds)
for key, value in self.sounds.items():
if value:
self.sounds[key] = value-1
else:
del self.sounds[key]
if broadcast_extras is None or self not in broadcast_clients:
if self.dyncompress is not None:
udpdatas = self.dynamic_compress(udpdata)
else:
udpdatas = [udpdata]
for udpdata in udpdatas:
try:
self.udpsockcounter += self.udpsocket.send(udpdata)
except error, e:
print >> sys.stderr, 'ignored:', str(e)
pass # ignore UDP send errors (buffer full, etc.)
if self.has_music > 1 and NOW >= self.musicstreamer:
self.musicstreamer += 0.99
self.sendmusicdata()
if not self.msgl:
if abs(NOW - self.activity) <= self.KEEP_ALIVE:
if abs(NOW - self.last_ping) <= self.force_ping_delay:
return
if self.udpsockcounter < 1024:
return
self.force_ping_delay += 0.2
self.msgl.append(message(MSG_PING, self.udpsockcounter>>10))
self.last_ping = NOW
def setup_dyncompress(self):
def dyncompress():
# See comments in pclient.Playfield.dynamic_decompress().
threads = []
for t in range(3):
co = zlib.compressobj(6)
threads.append((chr(0x88 + t) + chr(t), co))
frame = 0
globalsync = 0
while 1:
# write three normal packets, one on each thread
for t in range(3):
head, co = threads.pop(0)
yield head + chr(frame), co
threads.append((chr(ord(head[0]) & 0x87) + chr(frame), co))
yield None, None
frame = (frame + 1) & 0xFF
# sync frame, write two packets (on two threads)
# and restart compression at the current frame for these threads
head, co = threads.pop(0)
yield head + chr(frame), co
co1 = zlib.compressobj(6)
co2 = zlib.compressobj(6)
globalsync += 1
if globalsync == 4:
# next on this thread will be a global sync packet
nextframe = (frame + 2) & 0xFF
globalsync = 0
else:
# next of this thread will be a local sync packet
yield None, co1
nextframe = frame
threads.append((chr(ord(head[0]) | 8) + chr(nextframe), co1))
# 2nd packet of the current frame
head, co = threads.pop(0)
yield head + chr(frame), co
yield None, co2
threads.append((chr(ord(head[0]) | 8) + chr(frame), co2))
yield None, None
frame = (frame + 1) & 0xFF
self.dyncompress = dyncompress()
def dynamic_compress(self, framedata):
result = []
for head, co in self.dyncompress:
if not co:
return result
data = [head, co.compress(framedata), co.flush(zlib.Z_SYNC_FLUSH)]
if head:
result.append(''.join(data))
def send_can_mix(self):
return not self.msgl and self.socket is not None
def send_buffer(self, buffer):
try:
count = self.socket.send(buffer[:self.SEND_BOUND_PER_FRAME])
except error, e:
if e.args[0] != EWOULDBLOCK:
self.msgl = []
self.initialdata = ""
self.disconnect(e, 'emit')
return
else:
#g = open('log', 'ab'); g.write(buffer[:count]); g.close()
buffer = buffer[count:]
self.activity = NOW
if self.initialdata:
self.initialdata = buffer
elif buffer:
self.msgl = [buffer]
else:
self.msgl = []
def receive(self, data):
#print "receive:", `data`
try:
data = self.buf + data
while data:
values, data = decodemessage(data)
if not values:
break # incomplete message
fn = self.MESSAGES.get(values[0])
if fn:
fn(self, *values[1:])
else:
print "unknown message from", self.addr, ":", values
self.buf = data
except struct.error:
import traceback
traceback.print_exc()
self.socket.send('\n\n<h1>Protocol Error</h1>\n')
hs = findsocket('HTTP')
if hs is not None:
url = 'http://%s:%s' % (HOSTNAME, displaysockport(hs))
self.socket.send('''
If you meant to point your web browser to this server,
then use the following address:
<a href="%s">%s</a>
''' % (url, url))
self.disconnect('protocol error', 'receive')
def input_handler(self):
try:
data = self.socket.recv(2048)
except error, e:
self.disconnect(e, "socket.recv")
else:
if data:
self.activity = NOW
self.receive(data)
elif not hasattr(self.socket, 'RECV_CAN_RETURN_EMPTY'):
# safecheck that this means disconnected
iwtd, owtd, ewtd = select([self.socket], [], [], 0.0)
if self.socket in iwtd:
self.disconnect('end of data', 'socket.recv')
def disconnect(self, err=None, infn=None):
removesocket('CLIENT', self.socket)
if err:
extra = ": " + str(err)
else:
extra = ""
if infn:
extra += " in " + infn
print 'Disconnected by', self.addr, extra
self.log('disconnected' + extra)
for p in self.players.values():
p._playerleaves()
try:
del broadcast_clients[self]
except KeyError:
pass
clients.remove(self)
try:
self.socket.close()
except:
pass
self.socket = None
if not clients and game is not None:
game.FnDisconnected()
def killplayer(self, player):
for id, p in self.players.items():
if p is player:
framemsgappend(message(MSG_PLAYER_KILL, id))
del self.players[id]
if game:
game.updateplayers()
def joinplayer(self, id, *rest):
if self.players.has_key(id):
print "Note: player %s is already playing" % (self.addr+(id,),)
return
if game is None:
return # refusing new player before the game starts
p = game.FnPlayers()[id]
if p is None:
print "Too many players. New player %s refused." % (self.addr+(id,),)
self.msgl.append(message(MSG_PLAYER_KILL, id))
elif p.isplaying():
print "Note: player %s is already played by another client" % (self.addr+(id,),)
else:
print "New player %s" % (self.addr+(id,),)
p._client = self
p.playerjoin()
p.setplayername('')
self.players[id] = p
game.updateplayers()
for c in clients:
c.msgl.append(message(MSG_PLAYER_JOIN, id, c is self))
def remove_player(self, id, *rest):
try:
p = self.players[id]
except KeyError:
print "Note: player %s is not playing" % (self.addr+(id,),)
else:
p._playerleaves()
def set_player_name(self, id, name, *rest):
p = game.FnPlayers()[id]
p.setplayername(name)
def set_udp_port(self, port, addr=None, *rest):
if port == MSG_BROADCAST_PORT:
self.log('set_udp_port: broadcast')
broadcast_clients[self] = 1
#print "++++ Broadcasting ++++ to", self.addr
else:
try:
del broadcast_clients[self]
except KeyError:
pass
if port == MSG_INLINE_FRAME or port == 0:
# client requests data in-line on the TCP stream
self.dyncompress = None
import udpovertcp
self.udpsocket = udpovertcp.SocketMarshaller(self.socket, self)
s = self.udpsocket.tcpsock
self.log('set_udp_port: udp-over-tcp')
else:
try:
if hasattr(self.socket, 'udp_over_udp_mixer'):
# for SocketOverUdp
self.udpsocket = self.socket.udp_over_udp_mixer()
else:
self.udpsocket = socket(AF_INET, SOCK_DGRAM)
self.udpsocket.setblocking(0)
addr = addr or self.addr[0]
self.udpsocket.connect((addr, port))
except error, e:
print >> sys.stderr, "Cannot set UDP socket to", addr, str(e)
self.udpsocket = None
self.udpsockcounter = sys.maxint
else:
if self.proto >= 3:
self.setup_dyncompress()
s = self.udpsocket
self.log('set_udp_port: %s:%d' % (addr, port))
if s:
try:
s.setsockopt(SOL_IP, IP_TOS, 0x10) # IPTOS_LOWDELAY
except error, e:
print >> sys.stderr, "Cannot set IPTOS_LOWDELAY:", str(e)
def enable_sound(self, sound_mode=1, *rest):
if sound_mode != self.has_sound:
self.sounds = {}
self.has_sound = sound_mode
if self.has_sound > 0:
for snd in samples.values():
snd.defall(self)
#self.log('enable_sound %s' % sound_mode)
def enable_music(self, mode, *rest):
if mode != self.has_music:
self.has_music = mode
self.startmusic()
#self.log('enable_music')
def startmusic(self):
if self.has_music:
self.musicstreamer = time()
for cde in currentmusics[1:]:
if cde not in self.musicpos:
msgl, self.musicpos[cde] = music_by_id[cde].initialsend(self)
self.msgl += msgl
if self.has_music > 1:
self.sendmusicdata()
self.msgl.append(message(MSG_PLAY_MUSIC, *currentmusics))
def sendmusicdata(self):
for cde in currentmusics[1:]:
if self.musicpos[cde] is not None:
msgl, self.musicpos[cde] = music_by_id[cde].clientsend(self.musicpos[cde])
self.msgl += msgl
return
def ping(self, *rest):
if self.initialized < 2:
# send all current bitmap data
self.initialized = 2
for b in bitmaps.values():
b.defall(self)
self.finishinit(game)
for id, p in game.FnPlayers().items():
if p.standardplayericon is not None:
self.msgl.append(message(MSG_PLAYER_ICON, id, p.standardplayericon.code))
self.msgl.append(message(MSG_PONG, *rest))
def finishinit(self, game):
pass
def pong(self, *rest):
pass
def log(self, message):
print self.addr, message
def protocol_version(self, version, *rest):
self.proto = version
def md5_data_request(self, fileid, position, size, *rest):
data = filereaders[fileid]((position, size))
data = zlib.compress(data)
self.msgl.append(message(MSG_ZPATCH_FILE, fileid, position, data))
## def def_file(self, filename, md5sum):
## fnp = []
## while filename:
## filename, tail = os.path.split(filename)
## fnp.insert(0, tail)
## if fnp[:len(FnBasePath)] == FnBasePath:
## filename = os.path.join(*fnp[len(FnBasePath):])
## self.known_files[filename] = md5sum
MESSAGES = {
CMSG_PROTO_VERSION: protocol_version,
CMSG_ADD_PLAYER : joinplayer,
CMSG_REMOVE_PLAYER: remove_player,
CMSG_UDP_PORT : set_udp_port,
CMSG_ENABLE_SOUND : enable_sound,
CMSG_ENABLE_MUSIC : enable_music,
CMSG_PING : ping,
CMSG_PONG : pong,
CMSG_DATA_REQUEST : md5_data_request,
CMSG_PLAYER_NAME : set_player_name,
## CMSG_DEF_FILE : def_file,
}
class SimpleClient(Client):
def finishinit(self, game):
num = 0
for keyname, icolist, fn in game.FnKeys:
self.msgl.append(message(MSG_DEF_KEY, keyname, num,
*[ico.code for ico in icolist]))
num += 1
def cmsg_key(self, pid, keynum):
if game is not None:
try:
player = self.players[pid]
fn = game.FnKeys[keynum][2]
except (KeyError, IndexError):
game.FnUnknown()
else:
getattr(player, fn) ()
MESSAGES = Client.MESSAGES.copy()
MESSAGES.update({
CMSG_KEY: cmsg_key,
})
MAX_CLIENTS = 32
clients = []
FnClient = SimpleClient
broadcast_clients = {}
filereaders = {}
bitmaps = {}
samples = {}
music_by_id = {}
currentmusics = [0]
sprites = ['']
sprites_by_n = {}
recording = None
game = None
serversockets = {}
socketsbyrole = {}
socketports = {}
def framemsgappend(msg):
for c in clients:
c.msgl.append(msg)
if recording:
recording.write(msg)
##def sndframemsgappend(msg):
## for c in clients:
## if c.has_sound:
## c.msgl.append(msg)
def set_udp_port(port):
hostchooser.UDP_PORT = port
def has_loop_music():
return currentmusics[0] < len(currentmusics)-1
def finalsegment(music1, music2):
intro1 = music1[1:1+music1[0]]
intro2 = music2[1:1+music2[0]]
loop1 = music1[1+music1[0]:]
loop2 = music2[1+music2[0]:]
return loop1 == loop2 and intro1 == intro2[len(intro2)-len(intro1):]
def set_musics(musics_intro, musics_loop, reset=1):
mlist = []
loop_from = len(musics_intro)
mlist.append(loop_from)
for m in musics_intro + musics_loop:
mlist.append(m.fileid)
reset = reset or not finalsegment(mlist, currentmusics)
currentmusics[:] = mlist
if reset:
for c in clients:
c.startmusic()
def fadeout(time=1.0):
msg = message(MSG_FADEOUT, int(time*1000))
for c in clients:
if c.has_music > 1:
c.msgl.append(msg)
currentmusics[:] = [0]
def getbitmap(filename, colorkey=None):
try:
return bitmaps[filename]
except:
bmp = Bitmap(len(bitmaps), filename, colorkey)
bitmaps[filename] = bmp
return bmp
def getsample(filename, freqfactor=1):
try:
return samples[filename, freqfactor]
except:
snd = Sample(len(samples), filename, freqfactor)
samples[filename, freqfactor] = snd
return snd
def getmusic(filename, filerate=44100):
try:
return samples[filename]
except:
mus = Music(filename, filerate)
samples[filename] = mus
music_by_id[mus.fileid] = mus
return mus
def newbitmap(data, colorkey=None):
bmp = MemoryBitmap(len(bitmaps), data, colorkey)
bitmaps[bmp] = bmp
return bmp
def addsocket(role, socket, handler=None, port=None):
if port is None:
host, port = socket.getsockname()
if handler is not None:
serversockets[socket] = handler
socketsbyrole.setdefault(role, []).append(socket)
socketports[socket] = port
def findsockets(role):
return socketsbyrole.get(role, [])
def findsocket(role):
l = findsockets(role)
if l:
return l[-1]
else:
return None
def removesocket(role, socket=None):
if socket is None:
for socket in socketsbyrole.get(role, [])[:]:
removesocket(role, socket)
return
try:
del serversockets[socket]
except KeyError:
pass
try:
socketsbyrole.get(role, []).remove(socket)
except ValueError:
pass
try:
del socketports[socket]
except KeyError:
pass
def opentcpsocket(port=None):
port = port or PORTS.get('LISTEN', INADDR_ANY)
s = findsocket('LISTEN')
if s is None:
s = socket(AF_INET, SOCK_STREAM)
try:
s.bind(('', port))
s.listen(1)
except error:
if port == INADDR_ANY:
for i in range(10):
port = random.choice(xrange(8000, 12000))
try:
s.bind(('', port))
s.listen(1)
except error:
pass
else:
break
else:
raise error, "server cannot find a free TCP socket port"
else:
raise
def tcpsocket_handler(s=s):
conn, addr = s.accept()
game.newclient(conn, addr)
addsocket('LISTEN', s, tcpsocket_handler)
return s
def openpingsocket(only_port=None):
only_port = only_port or PORTS.get('PING', None)
s = findsocket('PING')
if s is None:
import hostchooser
s = hostchooser.serverside_ping(only_port)
if s is None:
return None
def pingsocket_handler(s=s):
global game
import hostchooser
if game is not None:
args = game.FnDesc, ('', game.address[1]), game.FnExtraDesc()
else:
ts = findsocket('LISTEN')
if ts:
address = '', displaysockport(ts)
else:
address = '', ''
args = 'Not playing', address, ''
hs = findsocket('HTTP')
args = args + (displaysockport(hs),)
hostchooser.answer_ping(s, *args)
addsocket('PING', s, pingsocket_handler)
return s
def openhttpsocket(ServerClass=None, HandlerClass=None,
port=None):
port = port or PORTS.get('HTTP', None)
s = findsocket('HTTP')
if s is None:
if ServerClass is None:
from BaseHTTPServer import HTTPServer as ServerClass
if HandlerClass is None:
import javaserver
from httpserver import MiniHandler as HandlerClass
server_address = ('', port or 8000)
try:
httpd = ServerClass(server_address, HandlerClass)
except error:
if port is None:
server_address = ('', INADDR_ANY)
try:
httpd = ServerClass(server_address, HandlerClass)
except error, e:
print >> sys.stderr, "cannot start HTTP server", str(e)
return None
else:
raise
s = httpd.socket
addsocket('HTTP', s, httpd.handle_request)
return s
BROADCAST_PORT_RANGE = xrange(18000, 19000)
#BROADCAST_MESSAGE comes from msgstruct
BROADCAST_DELAY = 0.6180
BROADCAST_DELAY_INCR = 2.7183
def openbroadcastsocket(broadcastport=None):
s = findsocket('BROADCAST')
if s is None:
try:
s = socket(AF_INET, SOCK_DGRAM)
s.setsockopt(SOL_SOCKET, SO_BROADCAST, 1)
except error, e:
print >> sys.stderr, "Cannot broadcast", str(e)
return None
port = broadcastport or random.choice(BROADCAST_PORT_RANGE)
addsocket('BROADCAST', s, port=port)
return s
def displaysockport(s):
return socketports.get(s, 'off')
class Game:
width = 640
height = 480
backcolor = 0x000000
FnDesc = "NoName"
FnFrame = lambda self: 1.0
FnExcHandler=lambda self, k: 0
FnServerInfo=lambda self, s: None
FnPlayers = lambda self: {}
FnKeys = []
FnUnknown = lambda self: None
FnDisconnected = lambda self: None
def __init__(self):
global game
s = opentcpsocket()
self.address = HOSTNAME, socketports[s]
bs = self.broadcast_s = openbroadcastsocket()
self.broadcast_port = socketports.get(bs)
self.broadcast_next = None
self.nextframe = time()
clearsprites()
game = self
if recording:
for b in bitmaps.values():
b.defall(recording)
self.pendingclients = []
def openserver(self):
ps = openpingsocket()
print '%s server at %s:%d, Broadcast %d, UDP %d' % (
self.FnDesc, self.address[0], self.address[1],
displaysockport(self.broadcast_s), displaysockport(ps))
hs = openhttpsocket()
if hs:
print 'HTTP server: http://%s:%d' % (
self.address[0], displaysockport(hs))
try:
from localmsg import autonotify
except ImportError:
pass
else:
autonotify(self.FnDesc, *self.address)
if clients:
for c in clients:
c.opengame(self)
if recording:
recording.start()
recording.write(self.deffieldmsg())
def trigger_broadcast(self):
assert self.broadcast_s is not None
game.broadcast_delay = BROADCAST_DELAY
game.broadcast_next = time() + self.broadcast_delay
def deffieldmsg(self):
return message(MSG_DEF_PLAYFIELD,
self.width, self.height, self.backcolor,
self.FnDesc)
def socketerrors(self, ewtd):
for c in clients[:]:
if c.socket in ewtd:
del ewtd[c.socket]
c.disconnect("error", "select")
def mainstep(self):
global NOW
if self.pendingclients:
self.newclient(*self.pendingclients.pop())
NOW = time()
delay = self.nextframe - NOW
if delay<=0.0:
self.nextframe += self.FnFrame()
self.sendudpdata()
NOW = time()
delay = self.nextframe - NOW
if delay<0.0:
self.nextframe = NOW
delay = 0.0
if self.broadcast_next is not None and NOW >= self.broadcast_next:
if not clients:
self.broadcast_next = None
else:
try:
self.broadcast_s.sendto(BROADCAST_MESSAGE,
('<broadcast>', self.broadcast_port))
#print "Broadcast ping"
except error:
pass # ignore failed broadcasts
self.broadcast_next = time() + self.broadcast_delay
self.broadcast_delay *= BROADCAST_DELAY_INCR
return delay
def sendudpdata(self):
sprites[0] = ''
udpdata = ''.join(sprites)
if len(broadcast_clients) >= 2:
broadcast_extras = {}
else:
broadcast_extras = None
for c in clients[:]:
c.emit(udpdata, broadcast_extras)
if recording:
recording.udpdata(udpdata)
if broadcast_extras is not None:
udpdata = ''.join(broadcast_extras.keys() + [udpdata])
try:
self.broadcast_s.sendto(udpdata,
('<broadcast>', self.broadcast_port))
#print "Broadcast UDP data"
except error:
pass # ignore failed broadcasts
def FnExtraDesc(self):
players = 0
for c in clients:
players += len(c.players)
if players == 0:
return 'no player'
elif players == 1:
return 'one player'
else:
return '%d players' % players
def updateplayers(self):
pass
def updateboard(self):
pass
def newclient(self, conn, addr):
if len(clients)==MAX_CLIENTS:
print "Too many connections; refusing new connection from", addr
conn.close()
else:
try:
addrname = (gethostbyaddr(addr[0])[0],) + addr[1:]
except:
addrname = addr
print 'Connected by', addrname
try:
c = FnClient(conn, addrname)
except error, e:
print 'Connexion already lost!', e
else:
if game is not None:
c.opengame(game)
def newclient_threadsafe(self, conn, addr):
self.pendingclients.insert(0, (conn, addr))
def recursiveloop(endtime, extra_sockets):
global game
timediff = 1
while timediff:
if game is not None:
delay = game.mainstep()
else:
delay = 5.0
iwtd = extra_sockets + serversockets.keys()
timediff = max(0.0, endtime - time())
iwtd, owtd, ewtd = select(iwtd, [], iwtd, min(delay, timediff))
if ewtd:
if game:
game.socketerrors(ewtd)
if ewtd:
print >> sys.stderr, "Unexpected socket error reported"
for s in iwtd:
if s in serversockets:
serversockets[s]() # call handler
elif s in extra_sockets:
return s
if not extra_sockets and timediff:
return 1
return None
SERVER_SHUTDOWN = 0.0
def mainloop():
global game, SERVER_SHUTDOWN
servertimeout = None
try:
while serversockets:
try:
if game is not None:
delay = game.mainstep()
else:
delay = SERVER_SHUTDOWN or 5.0
iwtd = serversockets.keys()
try:
iwtd, owtd, ewtd = select(iwtd, [], iwtd, delay)
except Exception, e:
from select import error as select_error
if not isinstance(e, select_error):
raise
iwtd, owtd, ewtd = [], [], []
if ewtd:
if game:
game.socketerrors(ewtd)
if ewtd:
print >> sys.stderr, "Unexpected socket error reported"
servertimeout = None
if iwtd:
for s in iwtd:
if s in serversockets:
serversockets[s]() # call handler
servertimeout = None
elif SERVER_SHUTDOWN and not ewtd and not owtd:
SERVER_SHUTDOWN -= delay
if SERVER_SHUTDOWN <= 0.001:
raise SystemExit, "Server shutdown requested."
elif clients or getattr(game, 'autoreset', 0):
servertimeout = None
elif servertimeout is None:
servertimeout = time() + SERVER_TIMEOUT
elif time() > servertimeout:
raise SystemExit, "No more server activity, timing out."
except KeyboardInterrupt:
if game is None or not game.FnExcHandler(1):
raise
except SystemExit:
raise
except:
if game is None or not game.FnExcHandler(0):
raise
finally:
removesocket('LISTEN')
removesocket('PING')
if clients:
print "Server crash -- waiting for clients to terminate..."
while clients:
iwtd = [c.socket for c in clients]
try:
iwtd, owtd, ewtd = select(iwtd, [], iwtd, 120.0)
except KeyboardInterrupt:
break
if not (iwtd or owtd or ewtd):
break # timeout - give up
for c in clients[:]:
if c.socket in ewtd:
c.disconnect("select reported an error")
elif c.socket in iwtd:
try:
data = c.socket.recv(2048)
except error, e:
c.disconnect(e)
else:
if not data and not hasattr(c.socket, 'RECV_CAN_RETURN_EMPTY'):
c.disconnect("end of data")
print "Server closed."
def closeeverything():
global SERVER_SHUTDOWN
SERVER_SHUTDOWN = 2.5
if game is not None:
game.FnServerInfo("Server is stopping!")
# ____________________________________________________________
try:
from localmsg import recordfilename
except ImportError:
pass
else:
class RecordFile:
proto = 2
has_sound = 0
def __init__(self, filename, sampling=1/7.77):
self.filename = filename
self.f = None
self.sampling = sampling
self.msgl = []
self.write = self.msgl.append
def start(self):
if not self.f:
import gzip, atexit
self.f = gzip.open(self.filename, 'wb')
atexit.register(self.f.close)
self.recnext = time() + self.sampling
def udpdata(self, udpdata):
if self.f:
now = time()
if now >= self.recnext:
while now >= self.recnext:
self.recnext += self.sampling
self.write(message(MSG_RECORDED, udpdata))
self.f.write(''.join(self.msgl))
del self.msgl[:]
recording = RecordFile(recordfilename)
del recordfilename
|