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******
Skills
******
This setting uses mostly the `default skill list`_ from Fate Core, plus
the Science! skill detailed here.
.. _`default skill list`: https://fate-srd.com/fate-core/default-skill-list
.. index:: ! Science!
Science!
========
The Science! skill is about researching the laws of nature *and*
warping them.
Actions
-------
Overcome
~~~~~~~~
You can use Science! to research new scientific facts; note that this
doesn't include reading already discovered theories, that would be Lore
(but Lore can be used to Create an Advantage for a Science! Overcome:
having a good background will help a lot in discovering new things).
Create an Advantage
~~~~~~~~~~~~~~~~~~~
Science! will give a lot of opportunities to create advantages:
inventing new devices, reverse-engineering existing ones to be able to
use them or even to *improve* and turn them to new uses.
Attack
~~~~~~
Science! is probably not directly used to attack, unless a player gets
*really* creative.
Defend
~~~~~~
Science! is not directly used to defend, either, barring *exceptional*
creativity.
Lore stunts
-----------
Default skill list
==================
See the Fate Core manual for details on the default skills; these are
a few setting-specific notes.
.. index:: Crafts
Crafts
------
This involves all traditional crafts and mainteinance of “modern”
machinery, but obviously not the invention of new ones, as that's in the
scope of Science!.
.. index:: Drive
Drive
-----
For simplicity, this skill applies to all kinds of moving things
including riding animals, horse-driven coaches / carriages and
self-propelled creation of Science!.
If relevant for your game feel free to split this into multiple skills
as needed.
.. index:: Lore
Lore
----
Lore involves all aspects of knowledge and education that are not
related to scientific *research*, including the humanities, but also
passive knowledge of scientific discoveries.
Lore also defines what :index:`languages <single: language>` a character
speaks and writes.
Terrible (-2)
just the most local and least prestige language of the place they
live in, and no literacy; e.g. in Como this would be spoken Western
Lombard.
Poor (-1)
all of the local languages of the place they live in, with limited
literacy; e.g. in Como this would be Western Lombard and Italian.
Mediocre (+0)
as Poor, but including reading and writing at a reasonably competent
level.
Average (+1)
the above, plus French (the common language of commerce, enabling
conversations with an international audience).
Fair (+2)
the above, plus Latin (the language of scientific publications).
Good (+3)
the above, plus a number of European (plus Hebrew and Arabic)
languages; these can be decided during the game, as they are needed.
Great (+4)
the above, plus a number of reasonably accessible non European
languages (e.g. Hindustani or Chinese, not the language spoken by an
insulated tribe somewhere in Amazonia)
Superb (+5) and above
the above, plus any exotic language the player may come up with.
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