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#! /usr/bin/env python

import sys, os, gzip
from socket import *
from select import select
import cStringIO, struct, zlib
import time
sys.path.insert(0, os.pardir)
from common.msgstruct import *
from common import hostchooser
import modes
from modes import KeyPressed, KeyReleased

#import psyco; psyco.full()

SOURCEDIR = os.pardir


def loadpixmap(dpy, data, colorkey=None):
    f = cStringIO.StringIO(data)
    sig = f.readline().strip()
    assert sig == "P6"
    while 1:
        line = f.readline().strip()
        if not line.startswith('#'):
            break
    wh = line.split()
    w, h = map(int, wh)
    sig = f.readline().strip()
    assert sig == "255"
    data = f.read()
    f.close()
    if colorkey is None:
        colorkey = -1
    elif colorkey < 0:
        r, g, b = struct.unpack("BBB", self.data[:3])
        colorkey = b | (g<<8) | (r<<16)
    return dpy.pixmap(w, h, data, colorkey)

class Icon:
    def __init__(self, bitmap, (x, y, w, h), alpha):
        self.rect = x, y, w, h
        self.size = w, h
        self.bitmap = bitmap
        self.alpha = alpha


class Playback:
    gameident = 'Playback'
    
    def __init__(self, filename, mode=('x', 'off', {})):
        f = gzip.open(filename, 'rb')
        self.screenmode = mode
        self.width = None
        self.deffiles = {}
        self.defbitmaps = {}
        self.deficons = {}
        self.icons = {}
        self.frames = []
        inbuf = ''
        while 1:
            values, inbuf = decodemessage(inbuf)
            if not values:
                # incomplete message
                data = f.read(8192)
                if not data:
                    break
                inbuf += data
            else:
                #print values[0],
                fn = Playback.MESSAGES.get(values[0], self.msg_unknown)
                fn(self, *values[1:])
        print '%d frames in file.' % len(self.frames)
        f.close()
        assert self.width, "no playfield definition found in file"

        self.dpy = modes.open_dpy(self.screenmode,
                                  self.width, self.height, self.gameident)
        self.dpy.clear()   # backcolor is ignored
        self.sprites = []
        self.buildicons()
        self.go(0)

    def buildicons(self):
        bitmaps = {}
        for bmpcode, (data, colorkey) in self.defbitmaps.items():
            if isinstance(data, str):
                data = zlib.decompress(data)
            else:
                data = self.deffiles[data]
            bitmaps[bmpcode] = loadpixmap(self.dpy, data, colorkey)
        for icocode, (bmpcode, rect, alpha) in self.deficons.items():
            self.icons[icocode] = Icon(bitmaps[bmpcode], rect, alpha)

    def go(self, n):
        self.n = n
        self.update_sprites(self.frames[n])
        self.dpy.flip()

    def save(self, filename=None):
        "shm only!"
        w, h, data, reserved = self.dpy.getppm((0, 0, self.width, self.height))
        f = open(filename or ('frame%d.ppm' % self.n), 'wb')
        print >> f, 'P6'
        print >> f, w, h
        print >> f, 255
        for i in range(0, len(data), 4):
            f.write(data[i+2]+data[i+1]+data[i])
        f.close()

    def update_sprites(self, udpdata):
        sprites = self.sprites
        unpack = struct.unpack
        base = 0
        for j in range(len(sprites)):
            if sprites[j][0] != udpdata[base:base+6]:
                removes = sprites[j:]
                del sprites[j:]
                removes.reverse()
                eraser = self.dpy.putppm
                for reserved, eraseargs in removes:
                    eraser(*eraseargs)
                break
            base += 6
        try:
            overlayer = self.dpy.overlayppm
        except AttributeError:
            getter = self.dpy.getppm
            setter = self.dpy.putppm
            #print "%d sprites redrawn" % (len(udpdata)/6-j)
            for j in range(base, len(udpdata)-5, 6):
                info = udpdata[j:j+6]
                x, y, icocode = unpack("!hhh", info[:6])
                try:
                    ico = self.icons[icocode]
                    sprites.append((info, (x, y, getter((x, y) + ico.size))))
                    setter(x, y, ico.bitmap, ico.rect)
                except KeyError:
                    #print "bad ico code", icocode
                    pass  # ignore sprites with bad ico (probably not defined yet)
        else:
            for j in range(base, len(udpdata)-5, 6):
                info = udpdata[j:j+6]
                x, y, icocode = unpack("!hhh", info[:6])
                try:
                    ico = self.icons[icocode]
                    overlay = overlayer(x, y, ico.bitmap, ico.rect, ico.alpha)
                    sprites.append((info, overlay))
                except KeyError:
                    #print "bad ico code", icocode
                    pass  # ignore sprites with bad ico (probably not defined yet)

    def msg_unknown(self, *rest):
        pass

    def msg_patch_file(self, fileid, position, data, lendata=None, *rest):
        try:
            s = self.deffiles[fileid]
        except KeyError:
            s = ''
        if len(s) < position:
            s += '\x00' * (position-len(s))
        s = s[:position] + data + s[position+len(s):]
        self.deffiles[fileid] = s

    def msg_zpatch_file(self, fileid, position, data, *rest):
        data1 = zlib.decompress(data)
        self.msg_patch_file(fileid, position, data1, len(data), *rest)

    def msg_md5_file(self, fileid, filename, position, length, checksum, *rest):
        fn = os.path.join(SOURCEDIR, filename)
        f = open(fn, 'rb')
        f.seek(position)
        data = f.read(length)
        f.close()
        assert len(data) == length
        self.msg_patch_file(fileid, position, data)

    def msg_def_playfield(self, width, height, *rest):
        self.width, self.height = width, height

    def msg_def_icon(self, bmpcode, icocode, x, y, w, h, alpha=255, *rest):
        self.deficons[icocode] = bmpcode, (x, y, w, h), alpha

    def msg_def_bitmap(self, bmpcode, data, colorkey=None, *rest):
        self.defbitmaps[bmpcode] = data, colorkey

    def msg_recorded(self, data):
        self.frames.append(data)

    MESSAGES = {
        MSG_PATCH_FILE   : msg_patch_file,
        MSG_ZPATCH_FILE  : msg_zpatch_file,
        MSG_MD5_FILE     : msg_md5_file,
        MSG_DEF_PLAYFIELD: msg_def_playfield,
        MSG_DEF_ICON     : msg_def_icon,
        MSG_DEF_BITMAP   : msg_def_bitmap,
        MSG_RECORDED     : msg_recorded,
        }


if __name__ == '__main__' and len(sys.argv) > 1:
    p = Playback(sys.argv[1])