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from struct import pack, unpack, calcsize
try:
from localmsg import PORTS
except ImportError:
PORTS = {}
try:
from localmsg import HOSTNAME
except ImportError:
from socket import gethostname
HOSTNAME = gethostname()
MSG_WELCOME = "Welcome to gamesrv.py(3) !\n"
MSG_BROADCAST_PORT= "*"
MSG_DEF_PLAYFIELD = "p"
MSG_DEF_KEY = "k"
MSG_DEF_ICON = "r"
MSG_DEF_BITMAP = "m"
MSG_DEF_SAMPLE = "w"
MSG_DEF_MUSIC = "z"
MSG_PLAY_MUSIC = "Z"
MSG_FADEOUT = "f"
MSG_PLAYER_JOIN = "+"
MSG_PLAYER_KILL = "-"
MSG_PLAYER_ICON = "i"
MSG_PING = "g"
MSG_PONG = "G"
MSG_INLINE_FRAME = "\\"
MSG_PATCH_FILE = MSG_DEF_MUSIC
MSG_ZPATCH_FILE = "P"
MSG_MD5_FILE = "M"
MSG_RECORDED = "\x00"
CMSG_PROTO_VERSION= "v"
CMSG_KEY = "k"
CMSG_ADD_PLAYER = "+"
CMSG_REMOVE_PLAYER= "-"
CMSG_UDP_PORT = "<"
CMSG_ENABLE_SOUND = "s"
CMSG_ENABLE_MUSIC = "m"
CMSG_PING = "g"
CMSG_PONG = "G"
CMSG_DATA_REQUEST = "M"
CMSG_PLAYER_NAME = "n"
BROADCAST_MESSAGE = "game!" # less than 6 bytes
def message(tp, *values):
strtype = type('')
typecodes = ['']
for v in values:
if type(v) is strtype:
typecodes.append('%ds' % len(v))
elif 0 <= v < 256:
typecodes.append('B')
else:
typecodes.append('l')
typecodes = ''.join(typecodes)
assert len(typecodes) < 256
return pack(("!B%dsc" % len(typecodes)) + typecodes,
len(typecodes), typecodes, tp, *values)
def decodemessage(data):
if data:
limit = ord(data[0]) + 1
if len(data) >= limit:
typecodes = "!c" + data[1:limit]
end = limit + calcsize(typecodes)
if len(data) >= end:
return unpack(typecodes, data[limit:end]), data[end:]
elif end > 1000000:
raise OverflowError
return None, data
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