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from __future__ import generators
import os, random
import images, gamesrv
from images import ActiveSprite
import boards
from boards import CELL, HALFCELL, bget
from player import Dragon, BubPlayer
from mnstrmap import Monky
from bubbles import Bubble
from bonuses import Bonus
LocalDir = os.path.basename(os.path.dirname(__file__))
localmap = {
('trn-head', 0,-1): ('image1-%d.ppm', (0, 0, 8, 8)),
('trn-head',-1, 0): ('image1-%d.ppm', (0, 8, 8, 8)),
('trn-head', 0, 1): ('image1-%d.ppm', (0,16, 8, 8)),
('trn-head', 1, 0): ('image1-%d.ppm', (0,24, 8, 8)),
('trn', 0,-1, 1, 0): ('image1-%d.ppm', (0,32, 8, 8)),
('trn', 0, 1, 1, 0): ('image1-%d.ppm', (0,40, 8, 8)),
('trn', 1, 0, 0,-1): ('image1-%d.ppm', (0,48, 8, 8)),
('trn', 1, 0, 0, 1): ('image1-%d.ppm', (0,56, 8, 8)),
('trn', 1, 0, 1, 0): ('image1-%d.ppm', (0,64, 8, 8)),
('trn', 0, 1, 0, 1): ('image1-%d.ppm', (0,72, 8, 8)),
}
music = gamesrv.getmusic(os.path.join(LocalDir, 'music.wav'))
snd_crash = gamesrv.getsample(os.path.join(LocalDir, 'crash.wav'))
class TronHead(ActiveSprite):
def __init__(self, tron, bubber, dcap, cx, cy, dir):
self.tron = tron
self.bubber = bubber
self.dcap = dcap
self.cx = cx
self.cy = cy
self.dir = dir
self.icons = {}
for key in localmap:
ico = images.sprget((key, bubber.pn))
key = key[1:]
self.icons[key] = ico
if len(key) == 4:
dx1, dy1, dx2, dy2 = key
key = -dx2, -dy2, -dx1, -dy1
self.icons[key] = ico
ActiveSprite.__init__(self, self.icons[self.dir],
self.cx*8-2, self.cy*8-2)
self.gen.append(self.trailing())
def forward_step(self, dir):
s = gamesrv.Sprite(self.icons[self.dir + dir], self.x, self.y)
self.tron.trailsprites.append(s)
self.dir = dir
self.cx += dir[0]
self.cy += dir[1]
self.move(self.cx*8-2, self.cy*8-2, self.icons[dir])
def trailing(self):
unoccupied = self.tron.unoccupied
bubber = self.bubber
# first go straight forward until we enter the playing board itself
while (self.cx, self.cy) not in unoccupied:
self.forward_step(self.dir)
yield None
yield None
# playing!
unoccupied[self.cx, self.cy] = False
while True:
# turn
d = [(bubber.key_left, -1, 0),
(bubber.key_right, 1, 0),
(bubber.key_jump, 0,-1),
(bubber.key_fire, 0, 1)]
d.sort()
newdir = self.dir
if d[-1][0] > d[-2][0]:
newdir = d[-1][1:]
if (self.dir + newdir) not in self.icons:
newdir = self.dir # forbidden 180-degree turn
# move one step forward
self.forward_step(newdir)
# crash?
if not unoccupied.get((self.cx, self.cy)):
self.crash()
return
unoccupied[self.cx, self.cy] = False
yield None
yield None
def to_front(self):
if self.gen:
ActiveSprite.to_front(self)
def crash(self):
self.move(self.x - self.dir[0], self.y - self.dir[1],
self.icons[self.dir+self.dir])
self.to_back()
self.play(snd_crash)
ico = images.sprget(Monky.decay_weapon[1])
s = ActiveSprite(ico, self.x + self.ico.w//2 - CELL,
self.y + self.ico.h//2 - CELL)
s.gen.append(s.die(Monky.decay_weapon[1:], 4))
self.stop()
def stop(self):
del self.gen[:]
try:
self.tron.trons.remove(self)
except ValueError:
pass
def kill(self):
self.stop()
try:
self.bubber.dragons.remove(self)
except ValueError:
pass
ActiveSprite.kill(self)
class Tron:
def bgen(self, limittime = 60.1): # 1:00
self.score = {}
for t in boards.initsubgame(music, self.displaypoints):
yield t
self.ready = 0
self.trons = []
self.trailsprites = []
self.playerlist = BubPlayer.PlayerList[:]
tc = boards.TimeCounter(limittime)
for t in self.frame(tc):
t = boards.normal_frame()
self.build_trons()
yield t
tc.update(t)
if (BubPlayer.FrameCounter & 15) == 7:
for s in images.ActiveSprites:
if isinstance(s, Bubble):
s.pop()
elif isinstance(s, Bonus):
s.kill()
self.ready = 0
tc.restore()
for t in boards.result_ranking(self.score):
for p in BubPlayer.PlayerList:
for d in p.dragons[:]:
d.kill()
yield t
self.remove_trons()
def displaypoints(self, bubber):
return self.score.get(bubber, 0)
def build_trons(self):
if self.ready == 0:
self.remove_trons()
return
for p in self.playerlist:
dragons = [d for d in p.dragons if not isinstance(d, TronHead)]
if self.ready < 10 and dragons and len(p.dragons) == len(dragons):
self.score.setdefault(p, 0)
dragon = random.choice(dragons)
x, y, dir = self.select_start_point()
head = TronHead(self, p, dragon.dcap, x, y, dir)
self.trons.append(head)
p.dragons.append(head)
#p.emotic(head, 4)
for d in dragons:
d.kill()
def remove_trons(self):
for p in BubPlayer.PlayerList:
for d in p.dragons[:]:
d.kill()
for s in self.trailsprites:
s.kill()
del self.trailsprites[:]
def select_start_point(self):
distmin = 12
while True:
x, y, dir = random.choice(self.start_points)
for head in self.trons:
if abs(x-head.cx//2) + abs(y-head.cy//2) < distmin:
break
else:
break
distmin *= 0.95
if (y, x) in curboard.walls_by_pos:
curboard.killwall(x, y)
x = 2*x+1
y = 2*y - dir[1]
if dir[1] < 0:
y += 2
return x, y, dir
def frame(self, tc):
y1 = 1
y2 = curboard.height-2
while y1 <= y2:
for y in [y1, y2]:
for x in range(2, curboard.width-2):
if (y, x) in curboard.walls_by_pos:
curboard.killwall(x, y)
yield None
y1 += 1
y2 -= 1
self.start_points = []
for x in range(4, curboard.width-3):
self.start_points.append((x, 0, (0, 1)))
self.start_points.append((x, curboard.height-1, (0, -1)))
while tc.time != 0.0:
for y in [0, curboard.height-1]:
for x in range(2, curboard.width-2):
if (y, x) not in curboard.walls_by_pos:
curboard.putwall(x, y)
curboard.reorder_walls()
self.unoccupied = {}
for x in range(5, 2*curboard.width-4):
for y in range(3, 2*curboard.height-2):
self.unoccupied[x, y] = True
random.shuffle(self.playerlist)
for i in range(5):
yield None
min_players = 1
while self.ready < 20 or len(self.trons) >= min_players:
if len(self.trons) >= 2:
min_players = 2
self.ready += 1
yield None
if len(self.trons) == 1:
bubber = self.trons[0].bubber
self.score[bubber] += 1
bubber.givepoints(100)
self.trons[0].stop()
self.ready = 99
for i in range(28):
yield None
self.ready = 0
# This game is suitable for at least min_players players
min_players = 2
def run():
global curboard
from boards import curboard
boards.replace_boardgen(Tron().bgen())
def setup():
for key, (filename, rect) in localmap.items():
filename = os.path.join(LocalDir, filename)
if filename.find('%d') >= 0:
for p in BubPlayer.PlayerList:
images.sprmap[key, p.pn] = (filename % p.pn, rect)
else:
images.sprmap[key] = (filename, rect)
setup()
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