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#define PORTC3 0
#define PORTC2 0

#include "U8glib.h"

#include <Wire.h>
#include <wiinunchuck.h>

U8GLIB_TLS8204_84X48 u8g(15, 16, 13, 4, 5);             // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 4, Reset = 5

#define LCD_MAX 24
#define JOY_MAX 100
#define LCD_0X 42
#define LCD_0Y 24

char x,y=0;
char drift_x,drift_y=0;

char score=0;

void draw_game() {
    u8g.setFont(u8g_font_5x7);
    u8g.setPrintPos(0,8);
    u8g.print(score,DEC);
    u8g.drawCircle(42,24,24);
    u8g.drawCircle(42,24,16);
    u8g.drawCircle(42,24,8);
    u8g.drawVLine(x+LCD_0X,y-4+LCD_0Y,9);
    u8g.drawHLine(x-4+LCD_0X,y+LCD_0Y,9);
}

void draw_score() {
    u8g.setFont(u8g_font_5x7);
    u8g.setPrintPos(0,8);
    u8g.print(score,DEC);
    u8g.drawCircle(42,24,24);
    u8g.drawCircle(42,24,16);
    u8g.drawCircle(42,24,8);
    u8g.drawDisc(x+LCD_0X,y+LCD_0Y,3);
}

void draw_title() {
    u8g.setFont(u8g_font_9x15);
    u8g.setPrintPos(0,24);
    u8g.print("Arcerino");
    u8g.setFont(u8g_font_5x7);
    u8g.setPrintPos(30,46);
    u8g.print("Loading...");
}

void update_position() {
    drift_x = drift_x + random(-1,2);
    drift_x = constrain(drift_x,-LCD_MAX,LCD_MAX);
    drift_y = drift_y + random(-1,2);
    drift_y = constrain(drift_y,-LCD_MAX,LCD_MAX);
    x = map(nunchuk_cjoy_x(),-JOY_MAX,JOY_MAX,-LCD_MAX,LCD_MAX) + drift_x;
    y = map(nunchuk_cjoy_y(),-JOY_MAX,JOY_MAX,LCD_MAX,-LCD_MAX) + drift_y;
}

char get_score() {
    int d = sqrt(pow(x,2) + pow(y,2)) / 8;
    Serial.println(d,DEC);
    switch(d) {
        case 0:
            return 10;
            break;
        case 1:
            return 5;
            break;
        case 2:
            return 1;
            break;
        default:
            return 0;
    }
}

void setup() {
    nunchuk_init();
    u8g.setColorIndex(1);
    u8g.setContrast(192);
    nunchuk_get_data();
    u8g.firstPage();
    do {
        draw_title();
    } while(u8g.nextPage());
    delay(4000);
}

void loop() {
    nunchuk_get_data();

    if (nunchuk_zbutton()) {
        score = score + get_score(); 
        u8g.firstPage();
        do {
            draw_score();
        } while(u8g.nextPage());
        delay(3000);
    } else {
        update_position();
        u8g.firstPage();
        do {
            draw_game();
        } while(u8g.nextPage());
        delay(100);
    }
}