%!PS-Adobe-1.0 %%Title: hex-paper - part of rpgTools by Elena of Valhalla %%Pages: 1 %%BoundingBox: {{ bounding_box }} %%DocumentPaperSizes: {{ paper_name }} %%CreationDate: 2004/10/04 %%DocumentData: Clean7Bit %%LanguageLevel: 1 %%EndComments %%BeginProlog % Copyright (C) 2004 Elena Grandi % All rights reserved. % % Redistribution and use in source and binary forms, with or without % modification, are permitted provided that the following conditions are met: % % * Redistributions of source code must retain the above copyright % notice, this list of conditions and the following disclaimer. % * Redistributions in binary form must reproduce the above copyright % notice, this list of conditions and the following disclaimer in the % documentation and/or other materials provided with the distribution. % * Neither the name of the nor the % names of its contributors may be used to endorse or promote products % derived from this software without specific prior written permission. % % THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" % AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE % IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE % ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY % DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES % (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; % LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND % ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT % (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS % SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. % ------ Usage ---------------------------------------------------------------- % To use this file either send it to a postscript printer, or use your % favourite postscript interpreter to visualize and print it. % You can customize the result by changing the values in the Settings % section below (see the comments for details) % ------ sizes ---------------------------------------------------------------- % This will allow you to give measurements in inches or millimiters % do not change /inch {72 mul} def /mm {0.03937 inch mul} def % ------ Settings ------------------------------------------------------------- % ------ Basic settings /HexSide {{ hex_side }} def % lenght of hexagon side (or "radius") /LineSize {{ thin_line_size }} def % lines width /LineColo {{ thin_line_color }} def % rgb triplet of line color /FillColo {{ fill_color }} def % rgb triplet of hexagon color /BackColo {{ background_color }} def % rgb triplet of background color % page size: if you change this, you should change the BoundingBox % in line 4 accordingly (you CAN'T use mm or inch over there) /PageWidth {{ page_width }} def /PageHeight {{ page_height }} def % white margins /BorderTop {{ margin_top }} def /BorderBottom {{ margin_bottom }} def /BorderLeft {{ margin_left }} def /BorderRight {{ margin_right }} def % ------ Advanced settings % spacing between consecutive hexes (hor and vert) /HexSpaceX {{ x_spacing }} def /HexSpaceY {{ y_spacing }} def {% if uniform_spacing %} % uniform spacing, overrides the setting for y spacing /HexSpaceY HexSpaceX 3 sqrt 0.5 mul mul def {% endif %} % translation of the starting point of the pattern /PattTrasX {{ x_trasl }} def /PattTrasY {{ y_trasl }} def % ------ Behaviour % Whether to print a line around the margins (1) or not (0) /WillPrintBorder {{ 1 if border else 0 }} def % From here on you shouldn't worry about changing or configuring anything % ------ Variables ------------------------------------------------------------ % Spacing between hexagons /HexSpacingX HexSide 3 sqrt mul HexSpaceX add def /RowSpacingY HexSide 1.5 mul HexSpaceY add def /ColSpacingX HexSide 3 sqrt 0.5 mul mul HexSpaceX 2 div add def % x y movements to get oblique sides /HexSideX HexSide 3 sqrt 0.5 mul mul def /HexSideY HexSide 2 div def % number of hexagons in a row and of rows in a page /HexRowNum PageWidth HexSpacingX div 2 add def /HexColNum PageHeight RowSpacingY div 2 add def % starting hexagon number in a row and row number in a page /HexRowSta PattTrasX HexSpacingX div cvi neg 1 sub def /HexColSta PattTrasY RowSpacingY div cvi neg 1 sub def % ending hexagon number in a row and row number in a page /HexRowEnd HexRowSta HexRowNum add def /HexColEnd HexColSta HexColNum add def % ------ Procedures ----------------------------------------------------------- % Describes the printable area (does NOT print anything) /UsedArea { newpath BorderLeft BorderBottom moveto BorderLeft PageHeight BorderTop sub lineto PageWidth BorderRight sub PageHeight BorderTop sub lineto PageWidth BorderRight sub BorderBottom lineto closepath } def % Prints an hexagon in the given position % x y = cohordinates of bottom point of left side /PrintHex { %stk: x y newpath moveto 0 HexSide rlineto HexSideX HexSideY rlineto HexSideX HexSideY neg rlineto 0 HexSide neg rlineto HexSideX neg HexSideY neg rlineto HexSideX neg HexSideY rlineto closepath gsave FillColo setrgbcolor fill grestore LineColo setrgbcolor LineSize setlinewidth stroke } def % Prints a row in the given position % x y = cohordinates of first hexagon in the row /PrintRow { %stk: x y /RowY exch def /RowX exch def HexRowSta 1 HexRowEnd { HexSpacingX mul RowX add RowY PrintHex } for } def %%EndProlog %%Page: 1 % set printing area UsedArea clip % print background BackColo setrgbcolor UsedArea fill % print hex pattern HexColSta 2 HexColEnd { /rownum exch def PattTrasX RowSpacingY rownum mul PattTrasY add PrintRow PattTrasX ColSpacingX add RowSpacingY rownum mul PattTrasY add RowSpacingY add PrintRow } for % print border (if WillPrintBorder is not 0 ) WillPrintBorder 0 ne { LineSize setlinewidth LineColo setrgbcolor UsedArea stroke } if showpage %%Trailer