Network ports are automatically assigned, but you can optionally choose fixed
ones and let them in through your firewall. Clients using the
"Internet games" meta-server can usually connect even through firewalls.
Moreover servers can re-route UDP traffic to clients behind firewalls over TCP.
%(
if java:
print "These settings don't apply to the Java applet."
)s
TCP game server port: <%(nameval("text", "port_LISTEN", default="", mangling=0))s>
HTTP server port: <%(nameval("text", "port_HTTP", default="", mangling=0))s>
Client incoming UDP port (or host:port
if redirected): <%(nameval("text", "port_CLIENT", default="", mangling=0))s>
<%(nameval("radio", "datachannel", "ucp", mangling=0))s>always UDP
<%(nameval("radio", "datachannel", "tcp", mangling=0))s>no UDP, only TCP
<%(nameval("radio", "datachannel", "auto", default="auto", mangling=0))s>Auto-detect
Client incoming TCP port (metaserver-directed back-connections): <%(nameval("text", "port_BACK", default="", mangling=0))s>
Help!