import gamesrv, os from sprmap import sprmap as original_sprmap from patmap import patmap import mnstrmap import pixmap KEYCOL = 0x010101 MAX = 10 ActiveSprites = [] SpritesByLoc = {} class ActiveSprite(gamesrv.Sprite): touchable = 0 imgsetter = None angry = [] priority = 0 def __init__(self, *args): gamesrv.Sprite.__init__(self, *args) if self.priority: ActiveSprites.insert(0, self) else: ActiveSprites.append(self) self.ranges = [] self.gen = [] def kill(self): self.untouchable() del self.gen[:] ActiveSprites.remove(self) gamesrv.Sprite.kill(self) def untouchable(self): self.touchable = 0 for key in self.ranges: del key[self] del self.ranges[:] def play(self, snd, volume=0.8): import boards xmin = 2*boards.CELL xmax = boards.bwidth-4*boards.CELL snd.play(volume, pad=float(self.x-xmin)/(xmax-xmin)) def setimages(self, gen): if self.imgsetter is not None: try: self.gen.remove(self.imgsetter) except ValueError: pass self.imgsetter = gen if gen is not None: self.gen.append(gen) def vertical_warp(self): # short-cut this method to boards.py import boards ActiveSprite.vertical_warp = boards.vertical_warp_sprite self.vertical_warp() ## if moebius: ## self.moebius() ## return moebius ## def moebius(self): ## pass # common generators def cyclic(self, nimages, speed=5): images = [sprget(n) for n in nimages] speed = list(range(speed)) while 1: for img in images: self.seticon(img) for i in speed: yield None def imgseq(self, nimages, speed=5, repeat=1): images = [sprget(n) for n in nimages] for r in range(repeat): for img in images: self.seticon(img) for i in range(speed): yield None def die(self, nimages, speed=1): for n in nimages: if n is not None: self.seticon(sprget(n)) for i in range(speed): yield None self.kill() def straightline(self, dx, dy): fx = self.x + 0.5 fy = self.y + 0.5 while 1: fx += dx fy += dy self.move(int(fx), int(fy)) yield None def parabolic(self, dxy, warp=0, gravity=0.3): import boards from boards import CELL nx = self.x ny = self.y dx, dy = dxy xmax = boards.bwidth - 2*CELL - self.ico.w while ny < boards.bheight: nx += dx ny += dy dy += gravity if nx < 2*CELL: nx = 2*CELL dx = abs(dx) elif nx >= xmax: nx = xmax dx = -abs(dx) if warp and (ny < -2*CELL or ny >= boards.bheight): nx, ny = boards.vertical_warp(nx, ny) ## if moebius: ## self.moebius() ## dx = -dx self.move(int(nx), int(ny)) dxy[:] = [dx, dy] yield None def following(self, other, dx=0, dy=0): while other.alive: self.move(other.x + dx, other.y + dy) yield None self.kill() def touchdelay(self, delay): for i in range(delay): yield None self.touchable = 1 def touching(self, margin=0): return touching(self.x, self.y, self.ico.w, self.ico.h, margin) def genangry(self): # do one more step throught all generators of self.gen while 1: glist = self.gen[:] try: for g in glist: if self.alive: next(g) except StopIteration: try: self.gen.remove(g) except ValueError: pass for g in glist[glist.index(g)+1:]: if self.alive: try: next(g) except StopIteration: pass yield None def touching(x1, y1, w1, h1, margin=0): touch = {} x1 = int(x1) y1 = int(y1) xrange = list(range(x1>>5, (x1+w1+31)>>5)) for y in range(y1>>4, (y1+h1+15)>>4): for x in xrange: touch.update(SpritesByLoc.get((x,y), {})) return [s for s in touch if x1+margin < s.x+s.ico.w and y1+margin < s.y+s.ico.h and s.x+margin < x1+w1 and s.y+margin < y1+h1] def action(sprlist, len=len): # Main generator dispatch loop for self in sprlist: glist = self.gen + self.angry try: for g in glist: if self.alive: next(g) except StopIteration: try: self.gen.remove(g) except ValueError: pass for g in glist[glist.index(g)+1:]: if self.alive: try: next(g) except StopIteration: pass if self.touchable and self.alive: # record position x = self.x & -8 y = self.y & -8 if self.touchable != (x, y): self.touchable = x, y for key in self.ranges: del key[self] del self.ranges[:] xrange = list(range(x>>5, (x+self.ico.w+38)>>5)) for y in range(y>>4, (y+self.ico.h+22)>>4): for x in xrange: key = SpritesByLoc.setdefault((x,y), {}) key[self] = 1 self.ranges.append(key) def sprget(n, spriconcache={}): try: return spriconcache[n] except KeyError: key = n if isinstance(key, tuple) and key[0] in Transformations: t, n = key transform = Transformations[t] else: transform = transform_noflip filename, rect = sprmap[n] bitmap, rect = transform(filename, rect) if isinstance(n, tuple): n1 = n[0] else: n1 = n if isinstance(n1, int): n1 = n1 % 1000 alpha = transparency.get(n1, 255) ico = bitmap.geticon(alpha=alpha, *rect) spriconcache[key] = ico return ico def transform_noflip(filename, rect): bitmap = gamesrv.getbitmap(filename, KEYCOL) return bitmap, rect def make_transform(datamap, ptmap): def transform(filename, rect, datamap=datamap, ptmap=ptmap, cache={}): try: bitmap, width, height = cache[filename] except KeyError: f = open(filename, "rb") data = f.read() f.close() width, height, data = pixmap.decodepixmap(data) data = datamap(width, height, data) dummy, dummy, nwidth, nheight = ptmap(0, 0, width, height) data = pixmap.encodepixmap(nwidth, nheight, data) bitmap = gamesrv.newbitmap(data, KEYCOL) cache[filename] = bitmap, width, height #print 'transformed', filename, 'to', nwidth, nheight x, y, w, h = rect x1, y1, dummy, dummy = ptmap(x, y, width, height) x2, y2, dummy, dummy = ptmap(x+w, y+h, width, height) rect = min(x1,x2), min(y1,y2), abs(x2-x1), abs(y2-y1) #print filename, ':', (x,y,w,h), '->', rect return bitmap, rect return transform Transformations = { '': transform_noflip, 'vflip': make_transform(pixmap.vflip, lambda x,y,w,h: (x,h-y,w,h)), 'hflip': make_transform(pixmap.hflip, lambda x,y,w,h: (w-x,y,w,h)), 'cw': make_transform(pixmap.rotate_cw, lambda x,y,w,h: (h-y,x,h,w)), 'ccw': make_transform(pixmap.rotate_ccw,lambda x,y,w,h: (y,w-x,h,w)), 'rot180': make_transform(pixmap.rotate_180,lambda x,y,w,h: (w-x,h-y,w,h)), } if 0: # disabled clipping def sprget_subrect(n, subrect): x, y, w, h = subrect filename, (x0, y0, w0, h0) = sprmap[n] key = (n, 'subrect', subrect) sprmap[key] = filename, (x0+x, y0+y, w, h) return sprget(key) def make_darker(ico, is_dragon, bmpcache={}): bmp, rect = ico.getorigin() try: darkbmp = bmpcache[bmp, is_dragon] except KeyError: image = pixmap.decodepixmap(bmp.read()) if is_dragon: translation = pixmap.translation_dragon else: translation = pixmap.translation_darker darkimage = pixmap.make_dark(image, translation) data = pixmap.encodepixmap(*darkimage) darkbmp = gamesrv.newbitmap(data, bmp.colorkey) bmpcache[bmp, is_dragon] = darkbmp return darkbmp.geticon(*rect) def haspat(n): return n in patmap def loadpattern(n, keycol=None): if not haspat(n): n = (n[0] % 100,) + n[1:] filename, rect = patmap[n] filename = os.path.join('tmp', filename) bitmap = gamesrv.getbitmap(filename, keycol) return bitmap, rect def makebkgndpattern(bitmap, xxx_todo_changeme, darker={}): (x,y,w,h) = xxx_todo_changeme from boards import CELL try: nbitmap, hscale, vscale = darker[bitmap] except KeyError: data = bitmap.read() width, height, data = pixmap.decodepixmap(data) nwidth, nheight, data = pixmap.makebkgnd(width, height, data) hscale = float(nwidth) / width vscale = float(nheight) / height data = pixmap.encodepixmap(nwidth, nheight, data) nbitmap = gamesrv.newbitmap(data, None) darker[bitmap] = nbitmap, hscale, vscale x = int(x*hscale) y = int(y*vscale) w = int(CELL*hscale) h = int(CELL*vscale) return nbitmap, (x,y,w,h) def computebiggericon(ico, bigger={}): try: result, computing = bigger[ico] except KeyError: bigger[ico] = None, pixmap.imagezoomer(*ico.getimage()) return None if computing is not None: result = next(computing) or next(computing) or next(computing) if not result: return None # still computing w, h, data = result data = pixmap.encodepixmap(w, h, data) result = gamesrv.newbitmap(data, KEYCOL).geticon(0, 0, w, h) bigger[ico] = result, None return result def biggericon(ico): result = None while result is None: result = computebiggericon(ico) return result extramap = { 'shield-left': ('extra1.ppm', (0, 0, 32, 32)), 'shield-right': ('extra1.ppm', (0, 32, 32, 32)), 'moebius': ('extra1.ppm', (0, 64, 32, 32)), 'flower': ('extra1.ppm', (0, 96, 32, 32)), 'flower2': ('extra1.ppm', (0, 128, 32, 32)), 'potion4': ('extra1.ppm', (0, 160, 32, 32)), ('glasses', -1):('extra1.ppm', (0, 192, 32, 16)), ('glasses', +1):('extra1.ppm', (0, 208, 32, 16)), 'cactus': ('extra1.ppm', (0, 224, 32, 32)), 'questionmark3':('extra2.ppm', (0, 0, 16, 16)), 'questionmark1':('extra2.ppm', (0, 16, 16, 16)), 'questionmark5':('extra2.ppm', (0, 32, 16, 16)), 'questionmark2':('extra2.ppm', (0, 48, 16, 16)), 'questionmark4':('extra2.ppm', (0, 64, 16, 16)), 'percent': ('extra2.ppm', (0, 80, 16, 16)), 'colon': ('extra2.ppm', (0, 96, 16, 16)), 'gameoverbkgnd':('extra2.ppm', (0, 112, 16, 16)), ('eyes', 0,0): ('extra3.ppm', (0, 0, 32, 32)), ('eyes', 0,-1): ('extra3.ppm', (0, 32, 32, 32)), ('eyes', -1,0): ('extra3.ppm', (0, 64, 32, 32)), ('eyes', -1,-1):('extra3.ppm', (0, 96, 32, 32)), ('eyes', 1,0): ('extra3.ppm', (0, 128, 32, 32)), ('eyes', 1,-1): ('extra3.ppm', (0, 160, 32, 32)), 'eyes-blink': ('extra3.ppm', (0, 192, 32, 32)), ('smstar','blue' ,0): ('extra4.ppm', ( 0, 0, 16, 16)), ('smstar','blue' ,1): ('extra4.ppm', ( 0, 16, 16, 16)), ('smstar','yellow' ,0): ('extra4.ppm', ( 0, 32, 16, 16)), ('smstar','yellow' ,1): ('extra4.ppm', ( 0, 48, 16, 16)), ('smstar','red' ,0): ('extra4.ppm', (16, 0, 16, 16)), ('smstar','red' ,1): ('extra4.ppm', (16, 16, 16, 16)), ('smstar','green' ,0): ('extra4.ppm', (16, 32, 16, 16)), ('smstar','green' ,1): ('extra4.ppm', (16, 48, 16, 16)), ('smstar','magenta',0): ('extra4.ppm', (32, 0, 16, 16)), ('smstar','magenta',1): ('extra4.ppm', (32, 16, 16, 16)), ('smstar','cyan' ,0): ('extra4.ppm', (32, 32, 16, 16)), ('smstar','cyan' ,1): ('extra4.ppm', (32, 48, 16, 16)), ('starbub','blue' ,0): ('extra5.ppm', (0, 0, 32, 32)), ('starbub','blue' ,1): ('extra5.ppm', (0, 32, 32, 32)), ('starbub','blue' ,2): ('extra5.ppm', (0, 64, 32, 32)), ('starbub','yellow' ,0): ('extra5.ppm', (0, 96, 32, 32)), ('starbub','yellow' ,1): ('extra5.ppm', (0,128, 32, 32)), ('starbub','yellow' ,2): ('extra5.ppm', (0,160, 32, 32)), ('starbub','red' ,0): ('extra5.ppm', (0,192, 32, 32)), ('starbub','red' ,1): ('extra5.ppm', (0,224, 32, 32)), ('starbub','red' ,2): ('extra5.ppm', (0,256, 32, 32)), ('starbub','green' ,0): ('extra5.ppm', (0,288, 32, 32)), ('starbub','green' ,1): ('extra5.ppm', (0,320, 32, 32)), ('starbub','green' ,2): ('extra5.ppm', (0,352, 32, 32)), ('starbub','magenta',0): ('extra5.ppm', (0,384, 32, 32)), ('starbub','magenta',1): ('extra5.ppm', (0,416, 32, 32)), ('starbub','magenta',2): ('extra5.ppm', (0,448, 32, 32)), ('starbub','cyan' ,0): ('extra5.ppm', (0,480, 32, 32)), ('starbub','cyan' ,1): ('extra5.ppm', (0,512, 32, 32)), ('starbub','cyan' ,2): ('extra5.ppm', (0,544, 32, 32)), 'sheep-sm': ('extra6.ppm', (0, 0, 32, 32)), 'sheep-big': ('extra6.ppm', (0, 32, 46, 50)), ('emotic', 0): ('extra7.ppm', (0, 0, 8, 8)), ('emotic', 1): ('extra7.ppm', (0, 8, 8, 8)), ('emotic', 2): ('extra7.ppm', (0, 16, 8, 8)), ('emotic', 3): ('extra7.ppm', (0, 24, 8, 8)), ('emotic', 4): ('extra7.ppm', (0, 32, 8, 8)), ('emotic', 5): ('extra7.ppm', (0, 40, 8, 8)), ('emotic', 6): ('extra7.ppm', (0, 48, 8, 8)), ('butterfly', 'jailed', 0): ('butterfly.ppm', (0, 0, 32, 32)), ('butterfly', 'jailed', 1): ('butterfly.ppm', (0, 32, 32, 32)), ('butterfly', 'jailed', 2): ('butterfly.ppm', (0, 64, 32, 32)), ('butterfly', 'dead', 0): ('butterfly.ppm', (0, 96, 32, 32)), ('butterfly', 'dead', 1): ('butterfly.ppm', (0, 128, 32, 32)), ('butterfly', 'dead', 2): ('butterfly.ppm', (0, 160, 32, 32)), ('butterfly', 'dead', 3): ('butterfly.ppm', (0, 192, 32, 32)), ('butterfly', 'fly', 0): ('butterfly.ppm', (0, 224, 32, 32)), ('butterfly', 'fly', 1): ('butterfly.ppm', (0, 256, 32, 32)), 'glue': ('glue.ppm', (0, 0, 32, 32)), 'black': ('black.ppm', (0, 0, 32, 32)), ('sheep',-1, 0): ('sheep.ppm', (0, 0, 32, 32)), ('sheep',-1, 1): ('sheep.ppm', (0, 32, 32, 32)), ('sheep',-1, 2): ('sheep.ppm', (0, 64, 32, 32)), ('sheep',-1, 3): ('sheep.ppm', (0, 96, 32, 32)), ('sheep', 1, 0): ('sheep.ppm', (0, 128, 32, 32)), ('sheep', 1, 1): ('sheep.ppm', (0, 160, 32, 32)), ('sheep', 1, 2): ('sheep.ppm', (0, 192, 32, 32)), ('sheep', 1, 3): ('sheep.ppm', (0, 224, 32, 32)), ('sheep', 'a'): ('sheep.ppm', (2, 263, 7, 8)), ('sheep', 'b'): ('sheep.ppm', (11, 262, 6, 10)), ('sheep', 'c'): ('sheep.ppm', (17, 264, 11, 8)), ('sheep', 'd'): ('sheep.ppm', (18, 272, 11, 7)), ('sheep', 'e'): ('sheep.ppm', (18, 279, 11, 8)), ('sheep', 'f'): ('sheep.ppm', (4, 273, 10, 12)), ('sheep', 'g'): ('sheep.ppm', (19, 257, 11, 8)), } hatmap = { ('hat', 0, -1,1):('hat2.ppm',( 0, 0, 32, 48)), ('hat', 0, -1,2):('hat2.ppm',( 32, 0, 32, 48)), ('hat', 0, -1,3):('hat2.ppm',( 64, 0, 32, 48)), ('hat', 0, 1,3):('hat2.ppm',( 96, 0, 32, 48)), ('hat', 0, 1,2):('hat2.ppm',(128, 0, 32, 48)), ('hat', 0, 1,1):('hat2.ppm',(160, 0, 32, 48)), ('hat', 1, -1,1):('hat1.ppm',( 0, 0, 32, 48)), ('hat', 1, -1,2):('hat1.ppm',( 32, 0, 32, 48)), ('hat', 1, -1,3):('hat1.ppm',( 64, 0, 32, 48)), ('hat', 1, 1,3):('hat1.ppm',( 96, 0, 32, 48)), ('hat', 1, 1,2):('hat1.ppm',(128, 0, 32, 48)), ('hat', 1, 1,1):('hat1.ppm',(160, 0, 32, 48)), ('hat', 0) :('hat5.ppm',( 32, 0, 32, 48)), ('hat', 1) :('hat5.ppm',( 0, 0, 32, 48)), } def generate_sprmap(): # check and maybe regenerate the colored image files file = os.path.join('images', 'buildcolors.py') g = {'__name__': '__auto__', '__file__': file} exec(compile(open(file, "rb").read(), file, 'exec'), g) # replace the entries 'filename_%d.ppm' by a family of entries, # one for each color sprmap = {} for n, (filename, rect) in (list(original_sprmap.items()) + list(extramap.items()) + list(hatmap.items())): if filename.find('%d') >= 0: for i in range(MAX): sprmap[n+1000*i] = (os.path.join('images',filename % i), rect) else: sprmap[n] = (os.path.join('images', filename), rect) return sprmap sprmap = generate_sprmap() transparency = { mnstrmap.GreenAndBlue.new_bubbles[0][0]: 0xA0, mnstrmap.GreenAndBlue.new_bubbles[0][1]: 0xB0, mnstrmap.GreenAndBlue.new_bubbles[0][2]: 0xC0, mnstrmap.GreenAndBlue.new_bubbles[0][3]: 0xD0, mnstrmap.GreenAndBlue.normal_bubbles[0][0]: 0xE0, mnstrmap.GreenAndBlue.normal_bubbles[0][1]: 0xE0, mnstrmap.GreenAndBlue.normal_bubbles[0][2]: 0xE0, mnstrmap.DyingBubble.first[0]: 0xD0, mnstrmap.DyingBubble.first[1]: 0xD0, mnstrmap.DyingBubble.first[2]: 0xD0, mnstrmap.DyingBubble.medium[0]: 0xC0, mnstrmap.DyingBubble.medium[1]: 0xC0, mnstrmap.DyingBubble.medium[2]: 0xC0, mnstrmap.DyingBubble.last[0]: 0xB0, mnstrmap.DyingBubble.last[1]: 0xB0, mnstrmap.DyingBubble.last[2]: 0xB0, 'starbub': 0xE0, } def sprcharacterget(c, filename=os.path.join('images', 'extra8.ppm')): n = ord(c) - 32 if 0 <= n < 95: return gamesrv.getbitmap(filename, KEYCOL).geticon(n*8, 0, 8, 15) else: return None def writestr(x, y, text): result = [] for c in text: ico = sprcharacterget(c) if ico is not None: result.append(gamesrv.Sprite(ico, x, y)) x += 7 return result def writestrlines(lines): import boards width = boards.bwidth + 9*boards.CELL y = 50 for text in lines: if text: writestr((width - 7*len(text)) // 2, y, text) y += 28 else: y += 14 def getsample(fn, freq): return gamesrv.getsample(os.path.join('sounds', fn), freq) SoundList = ['Pop', 'Jump', 'Die', 'LetsGo', 'Extralife', 'Fruit', 'Extra', 'Yippee', 'Hurry', 'Hell', 'Shh'] class Snd: pass def loadsounds(freqfactor=1): for key in SoundList: setattr(Snd, key, getsample(key.lower()+'.wav', freqfactor)) loadsounds() music_intro = gamesrv.getmusic('music/Snd1-8.wav') music_game = gamesrv.getmusic('music/Snd2-8.wav') music_potion = gamesrv.getmusic('music/Snd3-8.wav') music_modern = gamesrv.getmusic('music/Snd4-8.wav') music_old = gamesrv.getmusic('music/Snd5-8.wav') music_game2 = gamesrv.getmusic('music/Snd6-8.wav') #gamesrv.set_musics([music_intro, music_game], 1)